Glossary of the codecs this site supports.
This entry was designed to act as the clarification of the codecs that are currently supported on this site. We feel it is necessary to break this off into its own individual entry similar to what we did for 7-Zip so that anyone who is new to our site can understand what is happening here.
Existence of entry.
First, we must explain why this entry even exists in the first place. Which is simple. We host our own videos. This article will be the article we shall be editing for definition of how our videos stream instead of editing 30+ entries every single time there’s an announcement. In staying with the principle designs of our site of being totally self-sufficient from any of the major tyrannical sites such as YouTube.
Need further explanation on the topic of why YouTube is a group of Tyrants? Well, here, here, and here. Have fun reading. Long story short is in order for video streaming services to continue profiting that the rest of the internet requires homogenization to the lowest quality of standards in order for them to be both child and communist-friendly while adhering to a double-standard that major networks can easily override on their very platform because “fuck you money!”
We don’t need their streaming services where we are going.
Video codecs and the BetaMAX icon:
Video Codecs supported:
If you wish to dive into the insane technical details of how we encode video. Check out our blog about ffmpeg.
- WEBM – The VP9 Standard was designed by the WebM Project which was funded by Google to develop a new open-source way of streaming. They too have joined AOMedia to help out AV1 as it is the next evolutionary step. This codec has become our primary method of streaming on this site for now as in accordance to CanIUse WebM is exceeding 95 percent compatibility. IOS and OSX Safari still cannot play VP9 out of the box. As well as internet explorer 9 and below. Fuck both of those browsers. Mac users have Firefox and Chrome.
- AV1 – by AOMedia is the newest codec to hit the internet which although it has a lot of the big companies looking at it that from an end-user perspective its practically useless to deploy as the container is misused as a replacement for WEBM/MP4. As discussed a little in the state of the blog 2021 deployment was attempted using the naming convention the AOMedia originally filed under however it ended with too many errors. From the IOS/MAS standpoint, it would result in a black screen with audio-only. From the Android 10 world, it resulted in videos being transcoded off of software CPU mode instead of hardware. Even the most powerful of phones took a hit from frame studder. Looking at the CanIUse index for AV1 shows promising results but multi-platform compatibility will not come into reality until hardware companies support the new codec on existing devices instead of getting a Nvidia 30×0 card which you really cannot get until Feburary of 2022 due to chip shortage. Despite the immense power to encode we have made all of our videos into the AV1 format in accordance with FFMpeg but opted to not mainline this image format into FooGallery/HTML5 until the format stabilizes.
- OGV – The Ogg/Theora video format is almost our ‘last resort’ codec in case a browser rejects WebM. Even though CanIUse gives it about 35 percent compatibility as the mobile market pretty much turned their nose up at such an ancient codec. Its advantage realistically comes from older or slower machines like Raspberry Pi’s where an OGV can be easily be played at 720p to them without issue.
Video Codecs retired:
- MP4 – made commercially by MPEG-LA – Oh man, I know for a fact we’re going to piss off some hard-core video people (Especially the MAC community) but it’s not the fact that it’s an ancient codec that we as a society should’ve moved away from years ago. If that were the case we would’ve decommissioned OGV. The main reason why we are walking away from the MP4 codec we acknowledge it’s not an Open-Source video source. That it’s owned by a company called MPEG-LA. We are also aware that the rest of the world clings to this standard for dear life which contributes to why my site will never really have its videos indexed properly. It really comes down to web admins must embrace new technology or else new technology will never happen.
Video Codecs never used here:
- MPG, MP2, MPEG2 – Same reason as MP4 just older and less efficient. It should be noted that our first website made 320×200 .mpg files to show off some of our download game mods. Yeah, we’re crazy old. However, there are better ways of showing videos now.
- FLV – MacroMedia/Adobe Flash Video – Was YouTubes “Last Resort” of delivering content until for better or worse flash has been blown off of the internet landscape. It will not be our last resort. ;)
- AVI – Audio Visual Interleave. With the letter “I” and not the number “1.” We haven’t made AVI’s available since the days of DivX.
- MOV – Never was an apple kind of guy. thus, Quicktime is totally not happening.
- MKV – Although it’s a Suitable codec to use within OBS because even if you lose frames. It’s not the end of the world. MKV’s just do not stream nicely across a web service.
- CDXL/XL – What the.. Wow! Still rocking your Amiga, aren’t you? Short answer, NO. Don’t think our videos would be useful compressed to 120×100 at 15fps.
- RV/RM – Realplayer is surprisingly still alive to this day. But no, not supporting that either. Same reason as MP4.
- WMV – Windows Media Video? Hahahahah! No.
Audio codecs and the tape icon.
This section deals with the audio you may hear throughout all of s-config.com. If it is voice such as narration clips, or audio testing of microphones. Or random sounds we smashed together in FL-Studio and called it ‘music’. This is how it’s recorded.
Audio Codecs supported:
- OPUS – the successor to the OGG audio format produced by xiph.org . This audio format is akin to AAC where you can have multi-channel audio which may be useful in the future. CanIUse reports that it’s fully compatible with 78 percent of the market with apple of course being the ones lagging behind with partial support. Opus is also used when encoding WEBM and AV1 video.
- OGG – This is the original format that we used throughout the site and has been around for an incredibly long time. Also made by xiph.org. CanIUse reports the same compatibility ratio. This audio format is also used for our OGV videos of course.
- WAV – For demonstration purposes we may hand out a WAV uncompressed file so that the user can hear the quality coming right from the source equipment. Just about any computer from an XT with an 8-bit audio card to a modern PC can play WAV. CanIUse is at 97 and would be higher is Internet Exporer actually used their player instead of just saving it.
Audio Codecs retired:
- MP3 – Despite the CanIUse index is 98 percent and practically every computer on the planet earth can understand an MP3 file. Combined with the fact that MP3 has no real legal issue for commercial use anymore due to its age. We’re still phasing it out.
- AAC – Same situation as MP4 – The sister codec AAC was used in our MP4 files but those have been phased off of this site as well. Sorry commodore 64 fans with the MP3 player cartridge.
Audio Codecs never used here:
- IFF – Whats up Amiga users? sadly, no IFF files here.
- RM – RealNetworks again . nothing here.
- WMA – Windows media audio? No thanks.
This page is going to be constantly evolving as new video standards emerge and we’ll try to update it when we can. Keeping all of the descriptions and technical terms on this page helps out the greater good for lack of better words of every page on this site as we don’t have to keep blasting the same information over and over again.
Until next time. That’s what server said.
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