Flay / Hyena Colored Art

Flay the hyena!

What started out as just a simple sketch evolved into completed pictures and 3-d artwork of a character I dubbed “Flay” the Hyena. I was toying with the concept of cel-shading and seeing if i can do shading using only material properties and no special texture UV maps. See the results for yourself. Nearing the end my 3-d program lightwave was making decent hand-colored pictures.

 

 

Pencil sketch.

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Color Sketch for one of the monitors.

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Pencil Sketch for another monitor.

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Colored pic for one of the monitors.

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Sketch of one of the monitors.

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Colored Picture of one of the monitors.

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another sketch

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colored version for one of the monitors.

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Sketch of the main artwork

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Final picture with all of the pieces together.

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The process took about 3 hours to draw by hand and 6 hours to render with a pentium III 400Mhz machine using NewTek’s Lightwave 5.0. It was really fun layering everything together and actually use even some of the sketches that I had in my sketch book essentially throwing everything I can at just one picture.

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I had one more sketch of Flay but decided not to use him in the final run.

The 3-d artwork of Flay.

I decided that I wanted to take the art a step further and try to make it full 3-d rather then just 3-d backgrounds on a 2-d plane.

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So I designed a rough model sheel of all of the profiles of what I want it to look like.

Then , I decided to take this character a step further and hand-port him into lightwave using a spline technique. It came out pretty good and with the cel-shaded I wanted to see how close I could get to having a 3-d modeler make it look hand-drawn. here is the results of that.

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Up close torso shot of the model with cel-shading active.

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This is a running sequence that I also had of Flay from the old days of lightwave 7.

3-d Model construction of Flay the Hyena.

I also saved some screenshots of the construction, but at the time I kept it low at 640480

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Head Construction done by taking a sketch into lightwave and splining the profile to make a 3-d face. Sketch has to be a very good profile in order for it to work!

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The Body work of the character.

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Flay has no textures! It’s all done with polys and defining surface values!

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This was some clothing I was going to have ClothFX drive for a movie. But never got around to it.

 

 Would you like to see more? Click here to head back to the “Color Artwork” portfolio Section of my site!

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