Black Star Project – Old Lightwave Project File

Black Star Information:

Black Star  was a little project rendered in total of 2 weeks with Lightwave version 10 for windows. This was rendered using a thread mode of 3 cores leaving the 4th core on my machine to do whatever I feel like.  It was very simply generated using bevel, extrude, and jitter with a polygon multiply to add a little bit of chaos to each one. Black star was originally intended to be a small icon on a old website very long time ago. It has now been rendered at 1080p for your viewing pleasure.

Unlike a lot of my video conversions. It’s actually had a hard time compressing it due to the white volumetric light that I had in the background of the scene. as a result, bit-rates for black star will be a little on the high side. All of the video conversions even the ogv was around 5mb in size.

betamax video tape - S-Config.ComVideo mirrors:

In case you have no-script enabled or for some reason cannot see the title video on this website. I have provided direct links for these videos.

  • WebM VP9 – Link – Apple Safari and IOS users may need to download VLC to make WebM work. Otherwise, this is the newest standard of web-streaming.
  • OGV – Link – The fallback codec for older PC’s and Linux USB stick OS’s. 1st generation web video streaming based on Ogg-Vorbis encoding.

Black Star - Still frame from project file.

Project files on Black Star:

Lightwave Icon 100x100pxThe project files have been rendered with a very simple Lightwave scene and a two-layer object file that is key-framed and animated at different axis’s. The project file is available in our downloads section or if you would like you can simply click here to get a direct link to download the project file and render it yourself. The object itself was just a sphere that had all sides beveled, Then the polys were multiplied once, added a little bit of jitter and multiplied again to give that rough look about it. I would have loved to add reflective render to this but my computer kept locking up every time I tried on an object as simple as this.

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