Xela the Cat – Stepmania Character

Xela Cat Stepmania Character.

Xela the Cat – for Stepmania

Xela the cat is a revamp of a character for Stepmania that I had on my hard drive for a while that I decided to push it out to the net. Compatible with Stepmania 5.0 (If you don’t mind the randomizes instead of actually CHOOSING your character) and of course backward compatible with Stepmania 3.9.

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Reverse Engineering StepMania Characters

Reverse Engineering Stepmania characters title.

Stepmania – Reverse Engineering Existing characters!

It appears that some people were interested more in how to extract characters from StepMania in order to understand how the process works. I should note that you should only do this if you want to get a better understanding for how StepMania characters are designed and how the program re-assembles the data structure once it was received.  So this is an add-on tutorial explaining how to take a character that you may have downloaded from this site. and then how to view it in MilkShape and even have it animate right before your eyes!

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Quake 2 MD2 – Mazen Opossum

Mazen Title.

Because we were super bored, we are republishing our very first Quake 2 character, Mazen.

A long time ago and many computers past we created our very first quake2 model. It was supposed to be an anthropomorphic Opossum by the name of “Mazen” and he was a model that can be used in quake2 for multiplayer deathmatches. Although getting the exact date and time of creation was difficult. I wrote a PDF tutorial on making quake2 and quake 3 models which had a creation date of October 14th of 2001. However, the last modify dates of Mazen was March 03, of 2004. So we will go off of the last known edit date and place this blog entry on that date to not alarm anyone that this is “New” content we are adding here.

Between the creation of Quake 2 XP edition which had high-res textures as well as the RTX edition. We couldn’t just release the classic Opossum model by itself. For starters it couldn’t even load in Quake 2 XP because the PCX images used were in a non-standard format. Well. We corrected that, as well as videos and downloads showing the entire process.

Read on if you wish to know more.

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