Web Isolation – State of the config – fonts and more

Web Isolation, fonts, and the overall state of config that is “S”.

It’s been a while since I did an update on my website and I want to talk about Web Isolation.. Work and being a responsible human being is a brutal thing. There isn’t a whole lot of personal blogging that goes on here because I don’t think there’s anything all that interesting to say about “S-Config” as a person. Instead, I just want to focus on the data instead. And I think everyone agrees it’s a way better move. I suppose lets talk about the first aspect of what I have been doing with this Blog which is:

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OpenSim – libBulletSim.so and Raspberry Pi – SOLVED!

Unable to compile libBulletSim.so under an ARM environment.

I figured I’ll leave this post out here in the hopes of seeing if the net has any ideas as to why libBulletSim.so does not work for OpenSim. I have tried compiling the newest BulletPhysics3 engine as well as OpenSims preferred 2.82 build as well. It has been tried with compiling with and without -DCMAKE_C_FLAGS=”-fPIC” -DCMAKE_CXX_FLAGS=”-fPIC. both have failed. Here is the screenshot of what the physics engine does when you enable OpenSim.exe with bullet unmanaged.

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BananaPi’s OpenSim now has a home on OSGrid.

Welcome Banana Pi to the OpenSim OSGrid:

I decided to open a public region on OSGrid with my Banana Pi. It has been a while since I first posted my article about a working OpenSim Grid on the Raspberry Pi. I figured it was time for a status update as to what is all going on.

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Archived – Mono 3.x basic installation and the problems of 3.x

Mono basic installation for older linux kernels will now be archived.

This entry is apart of the OpenSim installation tutorial dealing with how to install a utility named MONO. It explains on how to get the various programs required for running a virtual world within your arm based processor. These notes are only here for archival reasons and are stripped away from the primary tutorial to avoid version confusion for anyone new to installing OpenSim onto your Raspberry, Banana, Orange Pi ARM systems. Continue reading if you want to see more.

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OpenSIM + Raspberry Pi + Rasbian Hard-Float= WORKs!

OpenSim + Raspian hard-float = What was once broken now works!

A while ago we decided to go into a journey of OpenSim. For those who are new to metaverse software; OpenSIM (Or OpenSimulator) is a program that emulates the back-end resources of a commercial metaverse known as “Second Life”. The client or front-end that connect to OpenSIM are third party clients such as firestorm and singularity. We liked working offline from SecondLife and keeping a backup of my stuff. What better way to do this then to keep it on something low-powered like a Raspberry Pi? Read on to learn more.

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Bullet – physics installation for OpenSim

Introduction to Bullet:

Bullet is the modern physics engine that the OpenSim development team are heading towards during the version 8.x builds of OpenSim. Although it’s only bullet version 3.x it provided a more robust collision detection for regions to make them feel more like the Second Life regions. It is uncertain of Bullet development will continue with the introduction of AviNations code-merge of their updated ODE Physics which allow for better prim sitting and vehicle crossing from region to region. Currently, although you can follow all of the steps and compile bullet onto your Arm based Pi. Bullet simple does not run and you must run Bullet in XNA mode which isn’t optimal.

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ODE Physics OpenSim Install

ubODE / ODE physics installation for OpenSim:

Update 11/25/2015: ODE / OpenDyanamics engine instructions have been updated to reflect the following changes to OpenSim 9.0 after the merging of code. If you are still looking for the original instructions feel free to click here. as of 11/26/2015 a massive update to the ODE physics called ubODE was introduced to many of the OpenSim environments. Making it run better then bullet on slower machines such as the Pi.

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Dead angels speak to me sometimes. From Secondlife

Moments of clarity through bits of Secondlife

The vapor-lock of an empty club that you rez into can tell you megs upon megs of stories if you just sit quietly enough to look at the objects and the files within them. Who created them, and why. Most of it is a desperate cry for attention, or a document to say that you were simply here. Often times I am gleefully misdirected to a source of information I do not like. I shall share a fragment of the data-stream the goes across the screen.

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