Xbox Wireless Receiver hacks.

A brief blog entry about receiver hacking

A while back I talked about the Chinese Xbox wireless receiver for Xbox360 Wireless Controllers  and how to configure it. You can get these on Ebay for very cheap “I got mine for about $7 with free S&H. Some would also call these controllers ‘fake’ as they are not certified by Microsoft. Which out of the box they do not work, you have to setup the driver on windows as described in my last entry. One of the sections that I skimmed over the android side and how it all works. Well, this is a quick blog entry showing what I did after I received my controller from china.

previously, previously

Read moreXbox Wireless Receiver hacks.

China Xbox 360 receiver Raspberry Pi – xboxdrv

Raspberry / Banana Pi with xboxdrv

I got you covered on this as well with the help of xboxdrv! Although a little late to the party the Rasbian image initially did not have the xboxdrv library like Ubuntu users were so used to. As a result Raspberry Pi users had to go through the headaches of compiling it themselves or simply find an alternative such as a genetic joystick or bluetooth based joystick control provided they have a bluetooth style receiver.

Note: This blog entry is a child blog off of the chinese xbox 360 receiver entry. If you stumbled upon this page first and have no idea what the hardware is be sure and check out that blog by clicking here.

There is no drag and drop style method for any version of linux, you’ll have to be typing some commands to get it working.

Read moreChina Xbox 360 receiver Raspberry Pi – xboxdrv

AirPlay on my Raspberry Pi

AirPlay audio only on the Raspberry Pi

Airplay (or in previous revisions from apple this protocol was called “AirTunes”) audio is the ability to transmit audio from your smart phone device (The Apple I-phone does this natively and android users can actually download a plugin protocol for this) to another device which is hooked to a home stereo system. I know there’s countless of articles talking about how it’s done. But since this is my blog I sometimes use my blog as just a random dump on how I get things going so in case I forget with my countless other projects I don’t have to look for a particular site to show me how to get it working again. It’s just annoying to find a site that talks about it just to have it disappear on you. So! Without further delay, my short little guide on how it is done.

Read moreAirPlay on my Raspberry Pi

Better “DDR / Stepmania” Mat Controller I-PAC.

Stepmania + Pads + I-PAC = solid response times!

StepMania love coming at you! This is a quasi blog and guide on how we got our dance pads to work good with StepMania thanks to the I-PAC. Just keep in mind that my solution is not the cheapest in the world. We were going for a solid solution when I moved my pads from PC to PC.

Lets Begin!

Read moreBetter “DDR / Stepmania” Mat Controller I-PAC.

Bullet – physics installation for OpenSim

Introduction to Bullet:

Bullet is the modern physics engine that the OpenSim development team are heading towards during the version 8.x builds of OpenSim. Although it’s only bullet version 3.x it provided a more robust collision detection for regions to make them feel more like the Second Life regions. It is uncertain of Bullet development will continue with the introduction of AviNations code-merge of their updated ODE Physics which allow for better prim sitting and vehicle crossing from region to region. Currently, although you can follow all of the steps and compile bullet onto your Arm based Pi. Bullet simple does not run and you must run Bullet in XNA mode which isn’t optimal.

Read moreBullet – physics installation for OpenSim