OpenSim – libBulletSim.so and Raspberry Pi – SOLVED!

Unable to compile libBulletSim.so under an ARM environment.

I figured I’ll leave this post out here in the hopes of seeing if the net has any ideas as to why libBulletSim.so does not work for OpenSim. I have tried compiling the newest BulletPhysics3 engine as well as OpenSims preferred 2.82 build as well. It has been tried with compiling with and without -DCMAKE_C_FLAGS=”-fPIC” -DCMAKE_CXX_FLAGS=”-fPIC. both have failed. Here is the screenshot of what the physics engine does when you enable OpenSim.exe with bullet unmanaged.

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OpenSIM + Raspberry Pi + Rasbian Hard-Float= WORKs!

OpenSim + Raspian hard-float = What was once broken now works!

A while ago we decided to go into a journey of OpenSim. For those who are new to metaverse software; OpenSIM (Or OpenSimulator) is a program that emulates the back-end resources of a commercial metaverse known as “Second Life”. The client or front-end that connect to OpenSIM are third party clients such as firestorm and singularity. We liked working offline from SecondLife and keeping a backup of my stuff. What better way to do this then to keep it on something low-powered like a Raspberry Pi?

Read on to learn more.

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