OpenSim – libBulletSim.so and Raspberry Pi – SOLVED!

Unable to compile libBulletSim.so under an ARM environment.

I figured I’ll leave this post out here in the hopes of seeing if the net has any ideas as to why libBulletSim.so does not work for OpenSim. I have tried compiling the newest BulletPhysics3 engine as well as OpenSims preferred 2.82 build as well. It has been tried with compiling with and without -DCMAKE_C_FLAGS=”-fPIC” -DCMAKE_CXX_FLAGS=”-fPIC. both have failed. Here is the screenshot of what the physics engine does when you enable OpenSim.exe with bullet unmanaged.

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OpenSIM + Raspberry Pi + Rasbian Hard-Float= WORKs!

OpenSim + Raspian hard-float = What was once broken now works!

A while ago I decided to go into a journey of OpenSim because I liked working offline from SecondLife and I like keeping a backup of my stuff. It’s good to have backups in the event Linden Labs completely fails you. Anyhow! In my past blog about the Raspberry Pi I talked about how I must have fried my Pi from running quake 3 on it overclocked like crazy, and it still maybe the case! but for now I’m not going to use my Pi for accessing it’s GLES capabilities but instead use it to act as a server for OpenSim. Because I do not know the learning curve of the average Pi or OpenSim User; I should note that this guide is going to a bit long and has bits from installing OpenSim as well as compiling all of the sources needed to get OpenSim functioning properly.

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