OpenSim – libBulletSim.so and Raspberry Pi – SOLVED!

Unable to compile libBulletSim.so under an ARM environment.

I figured I’ll leave this post out here in the hopes of seeing if the net has any ideas as to why libBulletSim.so does not work for OpenSim. I have tried compiling the newest BulletPhysics3 engine as well as OpenSims preferred 2.82 build as well. It has been tried with compiling with and without -DCMAKE_C_FLAGS=”-fPIC” -DCMAKE_CXX_FLAGS=”-fPIC. both have failed. Here is the screenshot of what the physics engine does when you enable OpenSim.exe with bullet unmanaged.

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OpenSIM + Raspberry Pi + Rasbian Hard-Float= WORKs!

OpenSim + Raspian hard-float = What was once broken now works!

A while ago we decided to go into a journey of OpenSim. For those who are new to metaverse software; OpenSIM (Or OpenSimulator) is a program that emulates the back-end resources of a commercial metaverse known as “Second Life”. The client or front-end that connect to OpenSIM are third party clients such as firestorm and singularity. We liked working offline from SecondLife and keeping a backup of my stuff. What better way to do this then to keep it on something low-powered like a Raspberry Pi?

Read on to learn more.

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Bullet – physics installation for OpenSim

Introduction to Bullet:

Bullet is the modern physics engine that the OpenSim development team are heading towards during the version 8.x builds of OpenSim. Although it’s only bullet version 3.x it provided a more robust collision detection for regions to make them feel more like the Second Life regions. It is uncertain of Bullet development will continue with the introduction of AviNations code-merge of their updated ODE Physics which allow for better prim sitting and vehicle crossing from region to region. Currently, although you can follow all of the steps and compile bullet onto your Arm based Pi. Bullet simple does not run and you must run Bullet in XNA mode which isn’t optimal.

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ODE Physics OpenSim Install

ubODE / ODE physics installation for OpenSim:

Update 11/25/2015: ODE / OpenDyanamics engine instructions have been updated to reflect the following changes to OpenSim 9.0 after the merging of code. If you are still looking for the original instructions feel free to click here. as of 11/26/2015 a massive update to the ODE physics called ubODE was introduced to many of the OpenSim environments. Making it run better then bullet on slower machines such as the Pi.

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Second Life Riot Ornitz Gen 0 – Human

About Riot Ornitz

Human avatars; My account was generated 09/30/2005 which the reason why I joined back then was actually the first months where second life was free to play and in fact was the very short window where they kept giving out 50L a week (Which I still get that 50L each and every day) and since then I have gone through many generations or what some people on SL call M.A.D. (Multiple Avatar Disorder) I shall break down each of the avatars that I have had during my time online.

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